<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Critfall — Devblog</title><description>Building Critfall in public — design notes, dead ends, and dispatches from Vharendol.</description><link>https://critfall.com/</link><language>en-us</language><item><title>Why two games, one world?</title><link>https://critfall.com/devblog/why-two-games/</link><guid isPermaLink="true">https://critfall.com/devblog/why-two-games/</guid><description>On the decision to express a single dark-fantasy universe as an MMORPG and an AI-run tabletop crawl at the same time.</description><pubDate>Fri, 26 Jun 2026 00:00:00 GMT</pubDate><category>Design</category><author>The Critfall team</author></item><item><title>Hello from the dark</title><link>https://critfall.com/devblog/hello-from-the-dark/</link><guid isPermaLink="true">https://critfall.com/devblog/hello-from-the-dark/</guid><description>Why this site exists, what Critfall is, and what building it in public is going to look like.</description><pubDate>Sat, 20 Jun 2026 00:00:00 GMT</pubDate><category>Hello</category><author>The Critfall team</author></item></channel></rss>